MEDAL REWARDS             
        Member will be awarded a medal when we feel they have professionally met the criteria of one listed below.
 

 RATINGS
Each medal contains a rank, or level of rarity. 

*      Common (Met a basic skill)
**     Proficient (Have met a necessary skill)
***    Forger Material (An accomplishment of a certain criteria of that forger)
****   Honorable (Takes more time and effort into maps)
*****  Oracle Type (Our best Forgers in the Team, Best medal we can bestow)
*****ORACLE:
has mastered every trait or medal listed below and never fails to make an element filled map with edge and entertainment to it.

****MONITOR: has achieved many of the medals and makes very good maps.

****Honorable: thinks with a forger mind and has proved maps over a period of time.

***ABSTRACT: member has successfully  demonstrated the proper way to use lights, rocks, and colors in a abstract fashion.

**BALANCER: one of the most essential parts of a map is balance, has demonstrated this on multiple maps and gametypes.

*DETAILS; T WE: capable of placing weapons, spawn points, grenades, armor abilities, etc. in an appropriate places and positions

*DETAILS; T SA: learned how to build maps to proper scale.

**DETAILS; T SC (Grade 1): has shown basic scenery that fits with map.

**DETAILS; T SC (GRADE 2): has shown proficiency  with scenery that fits the map.

***DETAILS; T SC (GRADE 3): strives to make realistic and plausible scenery on the map with neat forging.

**ENTERTAINER (GRADE 1): constructs maps that are fun to play on with friends.

***ENTERTAINER (GRADE 2): constructs maps that original objective based and are fun to play on.

****INTRICATE : has those complicated maps that are fun to look at, as well play on.

***PROFESSIONAL (GRADE 1): makes maps that are skillful and are made to play original gametypes on.

****PROFESSIONAL (GRADE 2): makes maps that are skillful and are made to play original gametypes on and have the elements of a map that BUNGIE will adopt into matchmaking.

*MERGER: can merge correctly, without density overload and avoids Z-Conflict.

**OBJECTOR (GRADE 1): can make maps without the slayer based gametype. (infection, assult, CTF, King of the Hill)

***OBJECTOR (GRADE 2): can make objective maps that have original objective rules that are modified. (Headhunter, stockpile, etc.)

****OBJECTOR (GRADE 3): has mastered every objective map with gametypes (all above + invasion)

***ELEMENT HANDLER: has made a map with basic forge elements and is good at it.

***ELEMENT STRIKER: has made neat maps with advanced forge elements and has used them wisely.

**MIMICKER (GRADE 1): has attempted to remake or base off of another map in an external game of multiplayer.

***MIMICKER (GRADE 2): has made a remake or base off of another map and is easily recognizable.

***MIMICKER (GRADE 3): has made a perfect remake or base off of another map.

****COPYCAT: higher than MIMICKER, this person can make a perfect remake with the same elements, very similar gametype or settings, and does it often.  

*STORYTELLER (GRADE 1): map is objective based with a set out story.

**STORYTELLER (GRADE 2): map is objective based with an easily relation able to the surrounding details of their story.


S^